JOHN KURAICA
jkuraica@yahoo.com
_______________________________________________________________________        

July.2008 –  present                          The Art Institute of Sacramento, CA

GAD / MAA – Director

1. Game Art and Design
2. Media Arts and Animation

Nov.2007 –  present                          Rocketeer Games Studio, CA









AX-Raven Elite - Developer (all aspects except code)

1.  Studio Owner
2.  Creative Director
3.  Computer Games Specialist

Feb.2008 –  June.2008                          Electronic Arts, CA

Dead Space – Contractor

1.  Senior Environment Artist
2.  Texture Artist

May.2007 – Oct.2007                         Secret Level, CA

Golden Axe – Secret Level, CA

1.  Senior Technical Environment Artist
2.  Texture Artist

July.2006 – May.2007                         Spark Unlimited, CA

Fall of Liberty – Spark Unlimited, CA

1.  Senior Environment Artist
2.  Texture Artist
3. Next-Gen Vehicle Artist
4. Scrum Production
5. Unreal 3 Editor

Sept.2005 –July.2006                         Seven Studios, CA

The Sopranos – Seven Studios, CA

1.  Senior Environment Artist
2.  Texture Artist
3. Lighting

Aug.2003 – July. 2005                         Electronic Arts, CA

The Godfather – Electronic Arts Redwood Shores
Medal of Honor,
European Assault – Electronic Arts Los Angeles
Medal of Honor,
Rising Sun – Electronic Arts Los Angeles

1.  Environment Artist
2.  Technical Artist
3.  Concept artist
4.  3D modeler
5.  Texture artist.
6.  Lead for various missions, supervising the integration of various assets.
7.  Keeping the historic, artistic look and style on track for missions/levels.
8.  TA - Setting up and testing of destructible objects with proprietary tools.
9.  TA - Work closely with designers and engineers on developing and fine tuning of new
tools.

April.2002 – Aug.2003                        Lucas Arts, CA

Gladius – Lucas Arts
1.  Level, texture and lighting artist.
2.  Worked closely with both designers and engineers to help optimize (the environment art)
performance on the consoles.
3.  Supervised the artistic look and style for various missions/levels.

Dec.2000 – Dec.2001                        Realnet Software, CA

1.  Developed architectural models and renderings.
2. Online games
3.  Texture artist


EDUCATION:                        
BFA - Academy of Art University, San Francisco, CA
AS - I.T.T. Technical Institute, Sacramento, CA

Summer.1999 - Intern                       Electronic Arts, CA

Nascar 2001 /  PS2 launch title – Electronic Arts Redwood Shores

1.  3D modeler
2.  Texture Artist


SKILLS:

• Environment Artist
• Unity 3D / Unity iPhone
• Unreal 3 Editor
• Scrum Production
• 3D modeler (both high and low polygon)
• Texture artist
• Lighting
• Concept artist
• Level design
• Scripting experience
• Technical Artist
• Normal Mapping
• Video Compositing

Other

• Maya
• 3D Studio Max
• Photoshop
• Corel Draw
• Illustrator
• MS Excel
• MS Power point
• Website Authoring
• Flash